Final crit

29 Apr

First off, the CIA and CWRU tournament was CANCELLED! Lack of sign-ups from CWRU came as a surpise and the event has been rescheduled for next semester. BRING IT ON!

Final critique for our Ideation and Presentation major day class is today and we’ve had the chance to reflect on the semester and look at where we’ve come from, see what we’ve got, and think about where we’re going.

With regards to stage 1 (My scene), the basic layout of the map has long been finalized, and details are being added such as a traffic accident scene very early in the scene. This offered up a wonderful opportunity to try something new with the level, and making the acquisition of weapons in the game a narrative element. Screenshots below explain.

The nav map has successfully generated for my level, much to the dismay of others on the team, and we were able to playtest the map to a degree that (despite not having the frills and details) is pretty close to the final thing. The backtracking element will surely benefit from the details that are yet to be applied, but the nav (and the zombies it brings) help to make the experience a little more challenging.

To sum up my semester of work, having learned hammer from scratch, deconstructed existing valve levels, generated an extensive tutorial for the benefit of the community, and actually made, revised, rebuilt, and playtested my map, I can safely say that the experience has been an excellent one and that I can’t wait to keep working over the summer with the team to hopefully get a campaign we can play through from start to finish.

Awesome semester!

Matt.

Screenshot teasers -

l4d_zoo_010027
l4d_zoo_010013
l4d_zoo_010040
l4d_zoo_010049

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