Taking on new projects often comes with picking up new books. Research becomes a key ingredient to approaching game design for the long-term, and when you’re just starting to get a grasp of how to develop games its value is reassuring.
Considering we’re often on the lookout for good reads about design, I chose to go ahead and introduce a new category, Maps, which is essentially a less formal annotated group-bibliography. Maps list the reading material we come across and why they’re helpful to a particular train of game-making thought, to better find our way around the medium. -Andrew
Rudolf Kremers, co-creator of the ambient real-time strategy game Eufloria, had his book Level Design: Concept, Theory, and Practice released in November last year. Considering the name The Escape Route itself is a reference to level design in the Source engine, picking this book as the first “Map” felt appropriate, even if I haven’t fully read it myself. While we’ve spent a lot of time with a number of world editors and level designs, each game needs a different genre of levels, and Kremers’ overview appears to be incredibly thorough from the descriptions, reviews, and excerpts I’ve read.
In the meantime Gamasutra has an excerpt from the book that’s worth sampling if you’re interested in the full read.
Here’s the description that Amazon provides: