ChromaWaves is now out on the Apple App Store!
“ChromaWaves is an ambient color mixing game for the iPhone and iPod Touch.”
-Description on the App Store
This was a great project that I am proud to have been a part of. It’s difficult to understand the necessity of teamwork in the video game industry until you participate in a project like this, even as small as it was. 13 various artists, programmers, and musicians put their heads together in the Game Design Seminar, a class shared by the Cleveland Institute of Art and Case Western Reserve University, in the fall of ’09. As a testament to our perseverance and dedication, we continued work on the game after the class ended, working well into the spring semester of 2010, which happened to be the final semester in college for many of us.
And on July 27, 2010, all that work finally paid off. Well, not literally, for us anyhow. As the description says, “All profits that iGameTeam would otherwise earn from ChromaWaves sales will be donated to Child’s Play, a charitable game industry organization, ‘dedicated to improving the lives of children with toys and games in our network of over 60 hospitals worldwide.'” So donate 99 cents and receive a complimentary game!
|Players shoot colored bullets at abstract, colorful enemies by flicking a water droplet through a ring of pigment.|
Check out the website, hosted and designed by fellow CIA Game Design Alumnus Andrew Kuhar, who also wrote and produced a series of podcasts that might give you an inside listen into the trials and triumphs of our project. I highly recommend part 2, where you can get to know the crazy guys that taught us everything we know about game design (and a lot of other stuff that shouldn’t be repeated in a family-friendly environment).
Also, CIA’s website has a news report about the team, if you’re curious about the rest of the guys (and gal) that helped develop ChromaWaves. For many of us, it is the first published game that we have had a hand in creating.