It’s that time again.
I’m stuck in limbo between two game design projects: one that’s just closed a chapter of itself, and another that’s only beginning to sort out its ingredients. As I’m slipping into yet another undetermined space between significant points in my life, mixed feelings emerge. Feelings of reprieve — from escaping another crunch period, while retaining some of my sanity. Feelings of liberation — to play with ideas I haven’t had the time to think about. Feelings of fear — that I don’t know when the next good idea will make an appearance, and when or how it might manifest.
There’s a lot of things to be concerned with even in the lull’s of productivity. After talking with a number of people, I found that not only do few people talk about this creative hibernation between projects, but also from personal research have I rarely come across much in the field of game design journalism.